Far Harbor Review

According to Bethesda, Far Harbor has the largest landmass of any DLC yet. And I’ll confirm that; it’s pretty big. I’ve never played any of the other DLCs in the Bethesda universe, only Fallout 4, and I’ve enjoyed this DLC so far. A lot.

Anyways, unlike the Wasteland Workshop review, this will be covering a lot of subjects. Maybe so many, I might need another page!

PART 1: THE QUESTS

I’m enjoying the new Far Harbor quests so far, a lot. There’s a huge amount of quests, and some of them are really unique. Some even reward you with goodies, too, sometimes really powerful. Anyways, plenty of quest variety. Lots of it.

PART 2: THE FACTIONS

Far Harbor introduces 3 new factions, the townspeople of Far Harbor, Acadia, a group of runaway synths, and the Children of Atom, some kooks (they’re kooks in my opinion!) who believe that the nuclear bomb is a god. Every one has unique quests to them, and you have more options with endings. You can keep all the factions alive, kill 1, kill 2, or even kill all of them! This adds a lot of replayability. Also, every faction does their own share in evil, so it’s your opinion.

PART 3: THE AREAS

Plenty of new areas in Far Harbor. Since this is (technically) a spoiler-free review, I won’t talk about any of them. There are a lot, though.

PART 4: THE ENEMIES

Since Far Harbor is a separate island, there are new enemies. These include Fog Crawlers, mutated mantis shrimp, Gulpers, mutated salamanders (not geckos!), and wolves. They’re strong, so be warned of their power.

PART 5: WEAPONS (non-legendary)

Of course, you need good firearms to beat these monsters, and this DLC delivers. A new lever-action rifle, which sacrifices fire rate for pure power, and radium rifles, which have a kick of radiation damage in them. You also get a new sledgehammer, Atom’s Judgement, which is really good, and a harpoon gun. Remember those leaked files that people found? They’ve actually released it, and it looks cooler! There are also new “fish hook” and “pirate claw thingy” melee weapons, but they’re not used often.

PART 6: WEAPONS (legendary)

Like I mentioned before, the quests give new, legendary weapons. The weapons are strong, really powerful, and rare, and can be earned two ways; quests or purchases. Some OP weapons include the “Kiloton Radium Rifle”, “The Harvester”, and “Old Reliable”. That’s just the beginning.

PART 7: ARMOR (non-legendary)

Introducing some new armor sets, unique to every faction. Every faction (even some enemies!) have unique armor, which include trapper armor (like slightly better raider armor), marine armor (the best armor in the game, and can also be modded to be like the Children of Atom’s armor), and some clothing. Awesome.

PART 8: ARMOR (legendary)

New legendary armor, some unique to people’s factions! Synth armor, better marine armor (called “recon”) and legendary clothing are in the new DLC. Some are bad, while others are OP.

PART 9: LEGENDARY EFFECTS

Because there weren’t enough legendary effects already, they’ve added way more in the new update. Some include “time slows while using scope”, “50% chance to cripple leg”, “+10 plasma damage”, and “+100 radiation damage”. There’s many more, and some haven’t even been discovered!

PART 10: AID

Along with new enemies comes new meat, right? It’s “premium selection”, and has unique tastes. They’ve also released a new soda unique to the island called “Vim!” which has a stronger taste (and AP bonus) than regular Nuka Cola. There are 4 flavors (maybe more) to Vim!, including Vim! Refresh, Vim!, Vim! Quartz, and Vim! Captain’s Blend. Like the other drinks, you can put them in Buddy for a day and they’ll become ice-cold. Other new goodies are also included at a cooking station.

PART 11: RECIPES

(slight downgrade in writing here as the additions are so small)

PART 12: MAGAZINES

5 new issues of a new magazine have been released, called “The Islander’s Almanac”. Unlike some of the issues of The Wasteland Survival Guide, they’re all useful. Mark locations, get new recipes, take less damage, and more.

PART 13: SETTLEMENT ITEMS: BARN

New structures with Far Harbor: Barn. Create barns that are the best for storing stuff in them, and make them as you wish. You can also create a barn in the prehabs section, which is surprisingly easy.

PART 14: SETTLEMENT ITEMS: HARBOR THEMED STUFF

Fish racks and other sea themed items. That’s it. No biggie, but are good for the Far Harbor Settlements.

PART 15: SETTLEMENT ITEMS: MISC.

Vim! machines and other things are included, good decoration to show your preference to Vim! instead of Nuka Cola.

PART 16: SETTLEMENTS

A few new settlements in Far Harbor are included, and they’re pretty cool. Huge spaces. And yes, you can create supply lines between Commonwealth settlements and Far Harbor settlements.

PART 17: POWER ARMOR

2 new Vim! themed paint jobs are included for T-51, Vim! and Vim! Refresh. Strength and Agility buffs are included, and nothing feels better than giving your settlers Vim! while in the Vim! Power Armor. Carry on the Vim! Ambassador tradition! (!)

PART 18: COMPANION

A new companion, Old Longfellow, is in this DLC. He’s a “neutral” companion, as he sometimes likes it when you do evil things or good things. His companion perk is okay, and you unlock him early on. His weapon, a lever-action rifle, is also pretty cool.

PART 19: CHARACTERS

There are tons of new characters, which include members of each faction and some unique ones. I have no favorite, but if I could hate anyone more than anything, it would surely be Allen Lee.

PART 20: OVERALL REVIEW

This DLC was way more than I expected, and looking back on it, I’ve gotten plenty of playtime in the DLC already. It’s my cup of tea, and unlike what others say, it seems completely different from “Point Lookout”.

From a scale from 1 to 10, I give Far Harbor a 9.8/10.

CONS

– No ghoul whales

– Similar to Point Lookout

– No new additions to the other DLCs

PROS

– Everything else